This thesis discusses the ways in which one of the basic human instincts – the urge to play – can be
used in an EFL classroom to improve learners’ motivation, social skills and willingness to engage in
language learning. My thesis focuses on three major aspects. First, in my lessons, I have implemented
games as well as features that often form the core of games, such as rules of play, experience points,
achievements, and the levelling up and customization of an avatar....